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Table Of Contents
Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide
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In addition to variables, functions declared in parent classes are also inherited by their children. This lets us change behavior that goes beyond simple variable changes. For example, two pickups under Inventory | UTInventory | UTTimedPowerup in the class tree, UTBerserk
and UTUDamage
, have the same function called GivenTo
which is inherited from Inventory. Even though the function name is the same, they give the inventory items their unique behavior. UTBerserk's GivenTo function calls a function that increases the player's weapon firing rate, while UTUDamage's GivenTo function increases the player's DamageScaling variable. These functions also set different sound effects and overlays for the two different items.
To experiment with function overriding we're going to expand our AwesomeGame classes to include a custom GameInfo and PlayerController class. The GameInfo controls the rules of the game and is what makes Deathmatch
different from "Capture the Flag" for example...
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