Book Image

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

By : Rachel Cordone
Book Image

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

By: Rachel Cordone

Overview of this book

Unreal Development Kit is the free edition of Unreal Engine—the largest game engine in existence with hundreds of shipped commercial titles. The Unreal Engine is a very powerful tool for game development but with something so complex it's hard to know where to start.This book will teach you how to use the UnrealScript language to create your own games with the Unreal Development Kit by using an example game that you can create and play for yourself. It breaks down the UnrealScript language into easy to follow chapters that will quickly bring you up to speed with UnrealScript game programming.Unreal Development Kit Game Programming with UnrealScript takes you through the UnrealScript language for the Unreal Development Kit. It starts by walking through a project setup and setting up programs to write and browse code. It then takes you through using variables, functions, and custom classes to alter the game's behavior and create our own functionality. The use and creation of Kismet is also covered. Later, using replication to create and test multiplayer games is discussed. The book closes with code optimization and error handling as well as a few of the less common but useful features of UnrealScript.
Table of Contents (18 chapters)
Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 5. Using Functions

Down to the nitty-gritty

In the last chapter we took a good look at creating our own classes for our game. We know from our talk about inheritance that we can override functions of our superclasses, and we've done a bit of that already. But what are functions exactly, and how do we know when and where to use ones that already exist or when to create our own? In this chapter we're going to expand on our Awesome Game by taking a closer look at functions.

In this chapter we will:

  • Talk about what functions are and with what parameters and modifiers we can use with them

  • Discuss local versus instance variables

  • Take a look at commonly used functions and create our own as well

  • Talk about using the super, and also when NOT to use it

  • Take a look at delegates and how they are used

So with that, let's talk about functions.