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  • Book Overview & Buying Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide
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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

By : Rachel Cordone
4.3 (27)
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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

4.3 (27)
By: Rachel Cordone

Overview of this book

Unreal Development Kit is the free edition of Unreal Engine—the largest game engine in existence with hundreds of shipped commercial titles. The Unreal Engine is a very powerful tool for game development but with something so complex it's hard to know where to start.This book will teach you how to use the UnrealScript language to create your own games with the Unreal Development Kit by using an example game that you can create and play for yourself. It breaks down the UnrealScript language into easy to follow chapters that will quickly bring you up to speed with UnrealScript game programming.Unreal Development Kit Game Programming with UnrealScript takes you through the UnrealScript language for the Unreal Development Kit. It starts by walking through a project setup and setting up programs to write and browse code. It then takes you through using variables, functions, and custom classes to alter the game's behavior and create our own functionality. The use and creation of Kismet is also covered. Later, using replication to create and test multiplayer games is discussed. The book closes with code optimization and error handling as well as a few of the less common but useful features of UnrealScript.
Table of Contents (18 chapters)
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Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
2
Index

Chapter 7. Working with Kismet

Dual-classing as a programmer/designer.

As a programmer working within a team, or even as a lone wolf creating a game by yourself, knowing how to use Kismet can be an essential tool when working with the UDK. Instead of relying solely on the Kismet events and actions that come with the UDK, we can expand on them by creating and using our own.

In this chapter we will do the following:

  • Take a look at what Kismet is and what it is used for

  • Create our own Kismet events and actions

  • Learn how to use latent Kismet actions

So with that, let's take a look at Kismet!

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide
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