Book Image

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

By : Rachel Cordone
Book Image

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

By: Rachel Cordone

Overview of this book

Unreal Development Kit is the free edition of Unreal Engine—the largest game engine in existence with hundreds of shipped commercial titles. The Unreal Engine is a very powerful tool for game development but with something so complex it's hard to know where to start.This book will teach you how to use the UnrealScript language to create your own games with the Unreal Development Kit by using an example game that you can create and play for yourself. It breaks down the UnrealScript language into easy to follow chapters that will quickly bring you up to speed with UnrealScript game programming.Unreal Development Kit Game Programming with UnrealScript takes you through the UnrealScript language for the Unreal Development Kit. It starts by walking through a project setup and setting up programs to write and browse code. It then takes you through using variables, functions, and custom classes to alter the game's behavior and create our own functionality. The use and creation of Kismet is also covered. Later, using replication to create and test multiplayer games is discussed. The book closes with code optimization and error handling as well as a few of the less common but useful features of UnrealScript.
Table of Contents (18 chapters)
Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 8. Creating Multiplayer Games

What you see is just a Simulation.

Working with networking code is probably the most difficult part of creating a game with the Unreal Development Kit. It requires you to think about the code that's running not as a single set of actors, functions, and variables, but rather as a master set with the clients trying to simulate it as best they can. It's not an easy skill to master and it takes longer to create and debug functional multiplayer code, but as an UnrealScript programmer it will be an essential tool in your arsenal.

In this chapter we will:

  • Discuss the server-client relationship and how each of them views the game world

  • Set up for testing in a network environment using a single computer

  • Learn about the different variables and functions associated with networking

  • Replicate our own variables and functions from the server to the client and vice versa

So with that, let's start working in multiplayer!