Index
A
- absolute rotation
- about / Joint rotations
- Acoustic Echo Cancellation (AEC) / Microphone array, Audio stream
- Adaptive mode / Sound source angle
- Adaptive Template method / Detecting simple actions
- AllFramesReady event / Tracking users
- Analog to Digital Converter (ADC) / Microphone array
- audio sources
- tracking / Tracking audio sources
- AudioSourceSoundSourceAngleChanged event handler / Beam angle
- audio stream / Audio stream
- audio stream data
- injecting / Audio stream data – recording and injecting
- recording / Audio stream data – recording and injecting
- Automatic (default value) mode / Sound source angle
B
- BackgroundWorker.DoWork event / Editing the colored image
- BackgroundWorker.RunWorkerAsync() method / Editing the colored image
- BacklightCompensationMode property / Image tuning
- beam angle
- about / Beam angle
- Brightness property / Image tuning
C
- CameraSettings class / Image tuning
- Check method / Detecting simple actions
- color frame
- to depth frame, mapping from / Mapping from the color frame to the depth frame
- ColorFrameReady event / Color stream
- color image
- editing / Editing the colored image
- formats / The color image formats
- ColorImageFrame.Format property / The color image formats, The Infrared color image format
- ColorImageFrame object / Color stream
- color stream
- about / Color stream
- colored image, editing / Editing the colored image
- image, tuning / Image tuning
- color image, formats / The color image formats
- Infrared color image format / The Infrared color image format
- raw Bayer formats / The raw Bayer formats
- YUV raw format / YUV raw format
- Color Viewer window / Kinect Studio – capturing Kinect data
- Connect button / Kinect Studio – capturing Kinect data
- Contrast property / Image tuning
D
- 3D Viewer window / Kinect Studio – capturing Kinect data
- default mode / Default and Seated mode
- depth camera, Kinect / Depth camera
- depth image frame
- features / Depth stream
- DepthImageStream class / DepthRange – the default and near mode
- DepthRange.Default / DepthRange – the default and near mode
- DepthRange.Near / DepthRange – the default and near mode
- depth stream / Depth stream
- about / Depth stream
- DepthRange / DepthRange – the default and near mode
- Extended range / Extended range
- color frame to depth frame, mapping from / Mapping from the color frame to the depth frame
- Depth Viewer window / Kinect Studio – capturing Kinect data
- DictationGrammar / The Microsoft.Speech library
- DirectX Media Object (DMO) / Software architecture, Audio stream
- DrawingContext.DrawLine method / Copying the skeleton data
- DrawingGroup class / Copying the skeleton data
- DrawingGroup drawingGroup variable / Copying the skeleton data
- DrawingImage imageSource variable / Copying the skeleton data
- DTW / Detecting simple actions
E
- ExposureTime property / Image tuning
- Extended range / Extended range
F
- FrameInterval property / Image tuning
G
- <Grid.ColumnDefinitions> tag / Color stream
- <Grid.RowDefinitions> tag / Color stream
- gain property / Image tuning
- gamma property / Image tuning
- GestureManager class / Detecting simple actions
- gestureManager_GestureRecognized event / Detecting simple actions
- GetKinectRecognizer method / The Microsoft.Speech library
- grammars
- about / Grammars
- sample / A simple grammar sample
H
- hardware, Kinect
- about / Hardware overview
- hierarchical rotation
- about / Joint rotations
- HMMs / Detecting simple actions
- hue property / Image tuning
- Hybrid approach / Detecting simple actions
I
- image
- tuning / Image tuning
- Infrared color image format / The Infrared color image format
- InitializeColorImage method / Color stream
- InotifyPropertyChanged interface / Image tuning
- Int32 DepthRange Range property / DepthRange – the default and near mode
- Int32 Image.PixelDataLength property / Color stream
- IR-pass filter / Depth camera
- IR projector, Kinect / The IR projector
J
- joint / Tracking users
- joint rotation
- about / Joint rotations
- JointType enumeration
- URL / Tracking users
K
- Kinect
- about / Motion computing and Kinect
- hardware overview / Hardware overview
- IR projector / The IR projector
- depth camera / Depth camera
- RGB camera / The RGB camera
- tilt motor / Tilt motor and three-axis accelerometer
- three-axis accelerometer / Tilt motor and three-axis accelerometer
- microphone array / Microphone array
- software architecture / Software architecture
- sensor / Software architecture
- drivers / Software architecture
- video stream / Video stream
- depth stream / Depth stream
- audio stream / Audio stream
- skeleton / Skeleton
- KinectAudioSource.BeamAngleMode property / Sound source angle
- KinectAudioSource.BeamAngle property / Sound source angle
- KinectAudiosource class / Audio stream
- KinectAudioSource class / Sound source angle
- KinectColorFrameReady event / Editing the colored image
- Kinect data
- capturing / Kinect Studio – capturing Kinect data
- KinectSensor.AccelerometerGetCurrentReading method / The Microsoft.Speech library
- KinectSensor.AudioSource property / Audio stream
- KinectSensor.ColorStream.CameraSettings class / Image tuning
- KinectSensor.DepthFrameReady event / Depth stream
- KinectSensor.ElevationAngle property / The Microsoft.Speech library
- KinectSensor.KinectColorFrameReady event / Color stream
- KinectSensor.SkeletonStream.Enable() method / Tracking users
- KinectSensor.Start() method / Kinect Studio – capturing Kinect data
- Kinect sensor accelerometer / The Microsoft.Speech library
- KinectSensors_StatusChanged method / Editing the colored image
- Kinect Studio
M
- MainWindows.xaml file / Color stream
- ManualBeamAngle value / Beam angle
- Manual mode / Sound source angle
- microphone array, Kinect / Microphone array
- Microsoft.Kinect.ColorCameraSettings class / Video stream
- Microsoft.Speech library
- about / The Microsoft.Speech library
- Microsoft White Paper
- URL / Joint rotations
N
- neural network / Detecting simple actions
- NUI
- about / Motion computing and Kinect
- principles / Motion computing and Kinect
- NUI APIs header files / Software architecture
O
- Open() method / Copying the skeleton data
- Open graphical button (Ctrl + O by the keyboard) / Kinect Studio – capturing Kinect data
P
- Play/Pause graphical button (Shift + F5 on the keyboard) / Kinect Studio – capturing Kinect data
- PlayerIndex property / Depth stream
- polling approach / Editing the colored image
- posture / Detecting simple actions
- PowerLineFrequency property / Image tuning
- previousAccelerometerData / The Microsoft.Speech library
- PrimeSense
- private byte[] colorPixels variable / Color stream
- Pulse-Code Modulation (PCM) / Microphone array
- Pulse Code Modulation (PCM) / The Microsoft.Speech library
R
- raw Bayer formats / The raw Bayer formats
- RecognizeAysnc method / The Microsoft.Speech library
- Recognize method / The Microsoft.Speech library
- RecognizeMode enum value / The Microsoft.Speech library
- RecognizerInfo class / The Microsoft.Speech library
- RecognizerInfo class instance / The Microsoft.Speech library
- RecordAudio method / Audio stream data – recording and injecting
- Recorder class / Audio stream data – recording and injecting
- Record graphical button (Ctrl + R using the keyboard) / Kinect Studio – capturing Kinect data
- ResetToDefault() method / Image tuning
- RGB camera, Kinect / The RGB camera
S
- saturation property / Image tuning
- SDK
- about / Motion computing and Kinect
- seated mode / Default and Seated mode
- section / Detecting simple actions
- SelectionHandLeft gesture / Detecting simple actions
- sensor / Depth camera
- sensor.SkeletonStream.TrackingMode property / Default and Seated mode
- sensor.SkeletonStream property / Default and Seated mode
- SensorColorFrameReady method / Color stream
- sensor_AllFramesReady event handler / Tracking users, Beam angle
- SetInputToWaveFile method / Audio stream data – recording and injecting
- sharpness property / Image tuning
- skeletal joint smoothing
- about / Joint rotations
- skeletal tracking
- users, tracking / Tracking users
- copying / Copying the skeleton data
- seated mode / Default and Seated mode
- default mode / Default and Seated mode
- simple actions, detecting / Detecting simple actions
- base class, for gestures / Detecting simple actions
- gesture manager, utilizing / Detecting simple actions
- joint rotation / Joint rotations
- skeleton
- about / Skeleton
- SkeletonFrame.CopySkeletonDataTo method / Copying the skeleton data
- SkeletonFrame class / Tracking users
- SkeletonFrameReady event / Tracking users
- SkeletonStream.OpenNextFrame() method / Tracking users
- SkeletonStream class / Copying the skeleton data
- smoothing filters
- about / Joint rotations
- sound source angle
- about / Sound source angle
- SoundSourceAngle property / Beam angle
- speech recognition
- about / Speech recognition
- SpeechRecognitionEngine.UnloadAllGrammar() method / A simple grammar sample
- SpeechRecognitionEngine class / The Microsoft.Speech library, Audio stream data – recording and injecting
- Speech Recognition Grammar Specification Version 1.0 (SRGS) / Grammars
- SpeechRecognized event / The Microsoft.Speech library
- SpeechRecognized event / The Microsoft.Speech library
- SpeechRecognizedEventArgs event / The Microsoft.Speech library
- SpeechRecognized event handler / The Microsoft.Speech library
- SpeechRecognizedRejected event / The Microsoft.Speech library
- SpeechRejected event handler / The Microsoft.Speech library
- START command / Beam angle
- Stop graphical button (Shift + F5 using the keyboard) / Kinect Studio – capturing Kinect data
- System.Windows.Media.DrawingContext class / Copying the skeleton data
T
- this.sensor instance / Sound source angle
- three-axis accelerometer, Kinect / Tilt motor and three-axis accelerometer
- tilt motor, Kinect / Tilt motor and three-axis accelerometer
U
- users
- tracking / Tracking users
- using statement / Color stream
V
- video stream / Video stream
W
- WhiteBalance property / Image tuning
- Windows 7 standard APIs / Software architecture
- Windows Audio Session API (WASAPI) / Audio stream
- WriteableBitmap array / Color stream
- WriteWaveFile method / Audio stream data – recording and injecting
- WriteWavHeader method / Audio stream data – recording and injecting
X
- X8R8G8B8 format / Video stream
Y
- YUV raw format / YUV raw format
- YUV to RGB conversion algorithm / YUV raw format