Book Image

Mastering iOS Game Development

By : Peter Ahlgren, Miguel DeQuadros
Book Image

Mastering iOS Game Development

By: Peter Ahlgren, Miguel DeQuadros

Overview of this book

iOS is an operating system for Apple manufactured phones and tablets. Mobile gaming is one of the fastest-growing industries, and compatibility with iOS is now becoming the norm for game developers. SpriteKit is part of the native SDK from Apple, and enables developers to make simple entry into game development without unnecessary overhead and a long learning process. SpriteKit also provides other functionality that is useful for games, including basic sound playback support and physics simulation. In addition, Xcode provides built-in support for SpriteKit so that you can create complex special effects and texture atlases directly in Xcode. This combination of framework and tools makes SpriteKit a good choice for games and other apps that require similar kinds of animation. Become a master in iOS game development through this fast and fun guide! In the beginning, we’ll tell you everything you need to plan and design your game. You’ll then start developing your game through step-by-step instructions using the various built-in technologies of Xcode. From there on, we discuss how to deploy your game to the iOS App Store, as well as monetizing it to make more revenue. You will also learn advanced techniques to improve your game playing experience, including better multi-tasking, improved performance optimization, battery management, and more. To end the book off, we’ll show you how to update your game with different features, then port the update to the App Store.
Table of Contents (15 chapters)

Adding awesome sound effects


Yes! We will give our little guy some sound, specifically, when jumping and dying. That's not all though! No no! We will also get some groovy tunes playing in our levels.

Let's open up our GameLevelScene.m file and import the SpriteKit Audio framework to play sounds! At the top of the file where all our import methods are, add the following line:

#import "SKTAudio.h"

I've included some audio for our use as well, so if you haven't imported them into your project, go ahead and do that now, or you can use your own music if you like. Once your file has been imported into the project, back in our GameLevelScene.m file, within our -(id)initWithSize method, we will add the following line of code to get our music playing:

[[SKTAudio sharedInstance] playBackgroundMusic:@"BackgroundAudio.mp3"]; //change the file name to whatever file you imported

Test the project and now you should have some rocking tunes playing in the background! So cool!

I think we should now create a sound...