Book Image

Learning Unity iOS Game Development

Book Image

Learning Unity iOS Game Development

Overview of this book

Table of Contents (14 chapters)
Learning Unity iOS Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
6
Main Menu, iAds, Leaderboards, Store Purchases, and Achievements
Index

Summary


This chapter gives us an overview of our game. The player has control over the character, who can in turn respond to both negative and positive GameObjects it comes across in the game world.

You'll see a trend in the code. Unity gives us some basic tools to create the game logic with little effort. If the game had a bigger depth, the amount of code needed would have gone up, although the concept of getting references of other GameObjects and manipulating them would stay the same.

In the next chapter, we will begin to explore prefabs, which we will use to create the game world.