Book Image

Hands-On Game Development with WebAssembly

By : Rick Battagline
Book Image

Hands-On Game Development with WebAssembly

By: Rick Battagline

Overview of this book

Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
Table of Contents (18 chapters)

What is Game AI?

Many early video games avoided AI because it was a very challenging problem with the hardware available at the time. For example, Space Invaders, Galaga, and Galaxian all had aliens that moved in specific non-intelligent patterns. Early Atari games were either two-player games (Pong) or had the player interact with a non-intelligent environment (Breakout). One early and successful attempt at a game with AI was PAC-MAN. Each ghost in PAC-MAN had a different personality and would behave a little differently in the same circumstances. PAC-MAN also used a simple Finite State Machine (FSM). That is a type of AI where the AI behaves differently under different environmental circumstances. If the player ate a power pellet in PAC-MAN, the ghosts would all turn blue and suddenly become edible in a hunter-becomes-the-hunted reversal of fortune. While the ghosts could be...