Book Image

Learn Arduino Prototyping in 10 days

By : Kallol Bosu Roy Choudhuri
Book Image

Learn Arduino Prototyping in 10 days

By: Kallol Bosu Roy Choudhuri

Overview of this book

This book is a quick, 10-day crash course that will help you become well acquainted with the Arduino platform. The primary focus is to empower you to use the Arduino platform by applying basic fundamental principles. You will be able to apply these principles to build almost any type of physical device. The projects you will work through in this book are self-contained micro-controller projects, interfacing with single peripheral devices (such as sensors), building compound devices (multiple devices in a single setup), prototyping standalone devices (powered from independent power sources), working with actuators (such as DC motors), interfacing with an AC-powered device, wireless devices (with Infrared, Radio Frequency and GSM techniques), and finally implementing the Internet of Things (using the ESP8266 series Wi-Fi chip with an IoT cloud platform). The first half of the book focuses on fundamental techniques and building basic types of device, and the final few chapters will show you how to prototype wireless devices. By the end of this book, you will have become acquainted with the fundamental principles in a pragmatic and scientific manner. You will also be confident enough to take up new device prototyping challenges.
Table of Contents (13 chapters)

Day 1 - Building a Simple Prototype

"A journey of thousand miles must begin with a single step."
-Lao-tsu

We will start this chapter by learning to build our first electronic circuit around the Arduino Uno board. This will be our first hardware-software integrated prototype. Two examples have been chosen for this chapter. The first example is a series of three external red Light Emitting Diodes (LEDs). We will write an Arduino sketch that will blink the three LEDs, one at a time, in a cyclic fashion. The second example is using a Piezo Buzzer. We will learn to write a sketch to play a musical tune using the Buzzer.

The reason for starting off with these basic examples is to understand how to build a prototype using the Arduino platform. And what better way could there be than to show some light (using the LEDs) and make some sound (using the Buzzer)!

After reading through...