Book Image

Learn Arduino Prototyping in 10 days

By : Kallol Bosu Roy Choudhuri
Book Image

Learn Arduino Prototyping in 10 days

By: Kallol Bosu Roy Choudhuri

Overview of this book

This book is a quick, 10-day crash course that will help you become well acquainted with the Arduino platform. The primary focus is to empower you to use the Arduino platform by applying basic fundamental principles. You will be able to apply these principles to build almost any type of physical device. The projects you will work through in this book are self-contained micro-controller projects, interfacing with single peripheral devices (such as sensors), building compound devices (multiple devices in a single setup), prototyping standalone devices (powered from independent power sources), working with actuators (such as DC motors), interfacing with an AC-powered device, wireless devices (with Infrared, Radio Frequency and GSM techniques), and finally implementing the Internet of Things (using the ESP8266 series Wi-Fi chip with an IoT cloud platform). The first half of the book focuses on fundamental techniques and building basic types of device, and the final few chapters will show you how to prototype wireless devices. By the end of this book, you will have become acquainted with the fundamental principles in a pragmatic and scientific manner. You will also be confident enough to take up new device prototyping challenges.
Table of Contents (13 chapters)

Who this book is for

Arduino prototyping typically demands two general skills. The first skill is familiarity with basic C programming, while the second aspect is familiarity with electronic components. Familiarity with C language is required because the Arduino programs (known as Sketches) are written using C. While building the Arduino device prototypes will require some familiarity with basic electronics components.

This book has been written in a balanced manner. The book is for readers who know basic C programming (variables, functions, if statements, and for loops will suffice), and want to quickly jump start building device prototypes on the Arduino platform, without having to read through time-consuming documentation, tutorials, and tireless research. Additionally, the book assumes that the reader has very little familiarity with electronics and explains everything from scratch. All you need is your ''will'' to learn and the rest will be taken care by this book!

This book has been designed for the following audience:

  • For an enthusiastic DIY (Do-It-Yourself) hobbyist (from schools to colleges to professionals from any walk of life)--basically anyone who wants to learn how to make microcontroller-based electronics devices.
  • It can be used by technologists and engineers who want to upskill themselves in a very rapid manner and start working in the field of IoT (Internet of Things) or get introduced to Embedded Systems device prototyping.
  • It can be used by university and college students as well as teachers and lecturers as part of their practical lab courseware for microcontroller-based subjects.
  • It is also suitable for higher education/library material for embedded systems and/or practical engineering (computer science, electronics, electrical, instrumentation, telecommunication, and allied disciplines) lab courses.