Book Image

Learn Arduino Prototyping in 10 days

By : Kallol Bosu Roy Choudhuri
Book Image

Learn Arduino Prototyping in 10 days

By: Kallol Bosu Roy Choudhuri

Overview of this book

This book is a quick, 10-day crash course that will help you become well acquainted with the Arduino platform. The primary focus is to empower you to use the Arduino platform by applying basic fundamental principles. You will be able to apply these principles to build almost any type of physical device. The projects you will work through in this book are self-contained micro-controller projects, interfacing with single peripheral devices (such as sensors), building compound devices (multiple devices in a single setup), prototyping standalone devices (powered from independent power sources), working with actuators (such as DC motors), interfacing with an AC-powered device, wireless devices (with Infrared, Radio Frequency and GSM techniques), and finally implementing the Internet of Things (using the ESP8266 series Wi-Fi chip with an IoT cloud platform). The first half of the book focuses on fundamental techniques and building basic types of device, and the final few chapters will show you how to prototype wireless devices. By the end of this book, you will have become acquainted with the fundamental principles in a pragmatic and scientific manner. You will also be confident enough to take up new device prototyping challenges.
Table of Contents (13 chapters)

Standalone devices

We are already familiar with the basic parts required for building a prototype. The two new aspects to consider when building a standalone project are an independent power source and a project container.

Figure 1: Typical parts of a standalone prototype

As shown in the preceding diagram, typically a standalone device prototype will contain the following parts:

  • The device prototype (Arduino board + peripherals + all the required connections)
  • An independent power source
  • A project container/box

After the basic prototype has been built, the next consideration is to make it operable on its own, like an island. This is because in real-world situations, you will often have to make a device that is not directly connected to and powered from a computer. Therefore, we will need to understand the various options that are available for powering our device prototypes...