Book Image

Learn Arduino Prototyping in 10 days

By : Kallol Bosu Roy Choudhuri
Book Image

Learn Arduino Prototyping in 10 days

By: Kallol Bosu Roy Choudhuri

Overview of this book

This book is a quick, 10-day crash course that will help you become well acquainted with the Arduino platform. The primary focus is to empower you to use the Arduino platform by applying basic fundamental principles. You will be able to apply these principles to build almost any type of physical device. The projects you will work through in this book are self-contained micro-controller projects, interfacing with single peripheral devices (such as sensors), building compound devices (multiple devices in a single setup), prototyping standalone devices (powered from independent power sources), working with actuators (such as DC motors), interfacing with an AC-powered device, wireless devices (with Infrared, Radio Frequency and GSM techniques), and finally implementing the Internet of Things (using the ESP8266 series Wi-Fi chip with an IoT cloud platform). The first half of the book focuses on fundamental techniques and building basic types of device, and the final few chapters will show you how to prototype wireless devices. By the end of this book, you will have become acquainted with the fundamental principles in a pragmatic and scientific manner. You will also be confident enough to take up new device prototyping challenges.
Table of Contents (13 chapters)

Preface

This book has been crafted to serve as a quick crash course for becoming well acquainted with the Arduino platform in just 10 days. The primary focus of the book is to empower the reader to use the Arduino platform by applying basic fundamental principles and be able to apply those fundamental principles for building almost any type of physical device.

The uniqueness of the book lies in its practical approach and pedagogy. This book does not try to explain all the possible projects that can be achieved with the Arduino platform, but instead establishes the fundamental types of projects and techniques using which readers will be able to build any device prototype on their own.

The book is intended to serve as a beginner's crash course for professionals, hobbyists, and students who are tech savvy, have a basic level of C programming knowledge and basic familiarity with electronics, be it for embedded systems or for the Internet of Things. The book introduces some basic electronics concepts and useful programming functions that are essential for use with the Arduino platform. It will save the reader hours of research work, by presenting all the required knowledge in a crisp and concise package--almost everything to get started with in one single place!

While writing this book, great care has been taken to present the fundamental principles in a pragmatic and scientific manner and guide the audience through a graded series of chapters, based on the application of fundamental principles and increasing level of complexity. So by the end of the book, the readers will feel confident about taking on new device prototyping challenges, completely on their own.