Book Image

Hands-On Embedded Programming with Qt

By : John Werner
Book Image

Hands-On Embedded Programming with Qt

By: John Werner

Overview of this book

Qt is an open source toolkit suitable for cross-platform and embedded application development. This book uses inductive teaching to help you learn how to create applications for embedded and Internet of Things (IoT) devices with Qt 5. You’ll start by learning to develop your very first application with Qt. Next, you’ll build on the first application by understanding new concepts through hands-on projects and written text. Each project will introduce new features that will help you transform your basic first project into a connected IoT application running on embedded hardware. In addition to gaining practical experience in developing an embedded Qt project, you will also gain valuable insights into best practices for Qt development and explore advanced techniques for testing, debugging, and monitoring the performance of Qt applications. The examples and projects covered throughout the book can be run both locally and on an embedded platform. By the end of this book, you will have the skills you need to use Qt 5 to confidently develop modern embedded applications.
Table of Contents (22 chapters)
Free Chapter
1
Section 1: Getting Started with Embedded Qt
5
Section 2: Working with Embedded Qt
10
Section 3: Deep Dive into Embedded Qt
14
Section 4: Advanced Techniques and Best Practices
Appendix A: BigProject Requirements

Managing the Overall Workflow

In this chapter, we will look at modern software development practices that allow us to test and debug code, both on the host and target platforms. We will even look at how we can develop and test sections of code before target hardware ever becomes available.

As we cover these items, we will start working on our BigProject, a project that will follow us and grow throughout the rest of this book.

The main sections of this chapter are as follows:

  • Falling down the development cycle
  • Starting our BigProject
  • Mocking the hardware

As a result of reading this chapter, you should have learned about the following:

  • The host/target development cycle, and when the code can be tested on the host
  • How to deploy, test, and debug on the host (before the hardware is ready!)
  • How to create stand-ins (mocks) for hardware devices to facilitate testing without real hardware...