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  • Book Overview & Buying Mastering Embedded Linux Development
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Mastering Embedded Linux Development

Mastering Embedded Linux Development - Fourth Edition

By : Frank Vasquez, Chris Simmonds
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Mastering Embedded Linux Development

Mastering Embedded Linux Development

5 (1)
By: Frank Vasquez, Chris Simmonds

Overview of this book

Mastering Embedded Linux Development is designed to be both a learning resource and a reference for your embedded Linux projects. In this fourth edition, you'll learn the fundamental elements that underpin all embedded Linux projects: the toolchain, the bootloader, the kernel, and the root filesystem. First, you will download and install a pre-built toolchain. After that, you will cross-compile each of the remaining three elements from scratch and learn to automate the process using Buildroot and the Yocto Project. The book progresses with coverage of over-the-air software updates and rapid prototyping with add-on boards. Two new chapters tackle modern development practices, including Python packaging and deploying containerized applications. These are followed by a chapter on writing multithreaded code and another on techniques to manage memory efficiently. The final chapters demonstrate how to debug your code, whether it resides in user space or in the Linux kernel itself. In addition to GNU debugger (GDB), the book also covers the different tracers and profilers that are available for Linux so that you can quickly pinpoint any performance bottlenecks in your system. By the end of this book, you will be able to create efficient and secure embedded devices with Linux that will delight your users.
Table of Contents (28 chapters)
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1
Part 1: Elements of Embedded Linux
7
Part 2: Building Embedded Linux Images
11
Part 3: System Architecture and Design Decisions
18
Part 4: Developing Applications
23
Part 5: Debugging and Optimizing Performance

Writing a kernel device driver

Eventually, when you have exhausted all the previous user space options, you will find yourself having to write a device driver to access a piece of hardware attached to your device. Character drivers are the most flexible and should cover 90% of all your needs; network drivers apply if you are working with a network interface; and block drivers are for mass storage. The task of writing a kernel driver is complex and beyond the scope of this book. There are some references at the end that will help you on your way. In this section, I want to outline the options available for interacting with a driver – a topic not normally covered – and show you the bare bones of a character device driver.

Designing a character driver interface

The main character driver interface is based on a stream of bytes, as you would have with a serial port. However, many devices don’t fit this description: a controller for a robot arm needs functions...

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Mastering Embedded Linux Development
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