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  • Book Overview & Buying Mastering Embedded Linux Development
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Mastering Embedded Linux Development

Mastering Embedded Linux Development - Fourth Edition

By : Frank Vasquez, Chris Simmonds
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Mastering Embedded Linux Development

Mastering Embedded Linux Development

By: Frank Vasquez, Chris Simmonds

Overview of this book

Mastering Embedded Linux Development is designed to be both a learning resource and a reference for your embedded Linux projects. In this fourth edition, you'll learn the fundamental elements that underpin all embedded Linux projects: the toolchain, the bootloader, the kernel, and the root filesystem. First, you will download and install a pre-built toolchain. After that, you will cross-compile each of the remaining three elements from scratch and learn to automate the process using Buildroot and the Yocto Project. The book progresses with coverage of over-the-air software updates and rapid prototyping with add-on boards. Two new chapters tackle modern development practices, including Python packaging and deploying containerized applications. These are followed by a chapter on writing multithreaded code and another on techniques to manage memory efficiently. The final chapters demonstrate how to debug your code, whether it resides in user space or in the Linux kernel itself. In addition to GNU debugger (GDB), the book also covers the different tracers and profilers that are available for Linux so that you can quickly pinpoint any performance bottlenecks in your system. By the end of this book, you will be able to create efficient and secure embedded devices with Linux that will delight your users.
Table of Contents (28 chapters)
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1
Part 1: Elements of Embedded Linux
7
Part 2: Building Embedded Linux Images
11
Part 3: System Architecture and Design Decisions
18
Part 4: Developing Applications
23
Part 5: Debugging and Optimizing Performance

Configuring and Building the Kernel

The kernel is the third element of embedded Linux. It is the component that is responsible for managing resources and interfacing with hardware. As such, it affects almost every aspect of your final software build. Each finished kernel is usually configured for some specific hardware. However, device trees enable us to employ a generic kernel and tailor it for our custom hardware using the contents of the DTB, as we saw in Chapter 3.

In this chapter, we will look at how to get a kernel for a board and how to configure and compile it. We will look again at Bootstrap, this time, focusing on the part the kernel plays. We will also look at device drivers and how they pick up information from the device tree.

In this chapter, we will cover the following topics:

  • What does the kernel do?
  • Choosing a kernel
  • Configuring the kernel
  • Compiling with Kbuild
  • Building and booting the kernel
  • Observing the kernel boot...
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Mastering Embedded Linux Development
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