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  • Book Overview & Buying Mastering Embedded Linux Development
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Mastering Embedded Linux Development

Mastering Embedded Linux Development - Fourth Edition

By : Frank Vasquez, Chris Simmonds
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Mastering Embedded Linux Development

Mastering Embedded Linux Development

By: Frank Vasquez, Chris Simmonds

Overview of this book

Mastering Embedded Linux Development is designed to be both a learning resource and a reference for your embedded Linux projects. In this fourth edition, you'll learn the fundamental elements that underpin all embedded Linux projects: the toolchain, the bootloader, the kernel, and the root filesystem. First, you will download and install a pre-built toolchain. After that, you will cross-compile each of the remaining three elements from scratch and learn to automate the process using Buildroot and the Yocto Project. The book progresses with coverage of over-the-air software updates and rapid prototyping with add-on boards. Two new chapters tackle modern development practices, including Python packaging and deploying containerized applications. These are followed by a chapter on writing multithreaded code and another on techniques to manage memory efficiently. The final chapters demonstrate how to debug your code, whether it resides in user space or in the Linux kernel itself. In addition to GNU debugger (GDB), the book also covers the different tracers and profilers that are available for Linux so that you can quickly pinpoint any performance bottlenecks in your system. By the end of this book, you will be able to create efficient and secure embedded devices with Linux that will delight your users.
Table of Contents (28 chapters)
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1
Part 1: Elements of Embedded Linux
7
Part 2: Building Embedded Linux Images
11
Part 3: System Architecture and Design Decisions
18
Part 4: Developing Applications
23
Part 5: Debugging and Optimizing Performance

GDB user interfaces

GDB is controlled at a low level through the GDB machine interface, GDB/MI, which can be used to wrap GDB in a user interface or as part of a larger program, and it considerably extends the range of options available to you.

In this section, I will describe three that are well suited to debugging embedded targets: the Terminal User Interface (TUI), Data Display Debugger (DDD), and Visual Studio Code.

Terminal User Interface

The Terminal User Interface (TUI) is an optional part of the standard GDB package. The main feature is a code window that shows the line of code about to be executed, together with any breakpoints. It is a definite improvement on the list command in command-line mode GDB.

The attraction of the TUI is that it just works without any extra setup, and since it is in text mode, it is possible to use over an SSH terminal session, for example, when running gdb natively on a target. Most cross toolchains configure GDB with the TUI. Simply...

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Mastering Embedded Linux Development
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