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  • Book Overview & Buying Mastering Embedded Linux Development
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Mastering Embedded Linux Development

Mastering Embedded Linux Development - Fourth Edition

By : Frank Vasquez, Chris Simmonds
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Mastering Embedded Linux Development

Mastering Embedded Linux Development

By: Frank Vasquez, Chris Simmonds

Overview of this book

Mastering Embedded Linux Development is designed to be both a learning resource and a reference for your embedded Linux projects. In this fourth edition, you'll learn the fundamental elements that underpin all embedded Linux projects: the toolchain, the bootloader, the kernel, and the root filesystem. First, you will download and install a pre-built toolchain. After that, you will cross-compile each of the remaining three elements from scratch and learn to automate the process using Buildroot and the Yocto Project. The book progresses with coverage of over-the-air software updates and rapid prototyping with add-on boards. Two new chapters tackle modern development practices, including Python packaging and deploying containerized applications. These are followed by a chapter on writing multithreaded code and another on techniques to manage memory efficiently. The final chapters demonstrate how to debug your code, whether it resides in user space or in the Linux kernel itself. In addition to GNU debugger (GDB), the book also covers the different tracers and profilers that are available for Linux so that you can quickly pinpoint any performance bottlenecks in your system. By the end of this book, you will be able to create efficient and secure embedded devices with Linux that will delight your users.
Table of Contents (28 chapters)
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1
Part 1: Elements of Embedded Linux
7
Part 2: Building Embedded Linux Images
11
Part 3: System Architecture and Design Decisions
18
Part 4: Developing Applications
23
Part 5: Debugging and Optimizing Performance

Capturing changes with devtool

In the previous chapter, you learned how to create a recipe for a helloworld program from scratch. A copy-paste approach to packaging recipes may work initially, but it soon becomes very frustrating as your project grows and the number of recipes you need to maintain multiplies. I’m here to show you a better way of working with package recipes – both yours and those that are contributed to upstream by some third party. It is called devtool and it is the cornerstone of Yocto’s extensible SDK.

Development workflows

Before you get started with devtool, you want to make sure that you’re doing your work in a new layer instead of modifying recipes in-tree. Otherwise, you could easily overwrite and lose hours and hours of work:

  1. First, navigate one level above the directory where you cloned Yocto.
  2. Next, set up your BitBake work environment:
    $ source poky/oe-init-build-env build-mine
    
  3. This...
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Mastering Embedded Linux Development
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