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  • Book Overview & Buying Mastering Embedded Linux Development
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Mastering Embedded Linux Development

Mastering Embedded Linux Development - Fourth Edition

By : Frank Vasquez, Chris Simmonds
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Mastering Embedded Linux Development

Mastering Embedded Linux Development

By: Frank Vasquez, Chris Simmonds

Overview of this book

Mastering Embedded Linux Development is designed to be both a learning resource and a reference for your embedded Linux projects. In this fourth edition, you'll learn the fundamental elements that underpin all embedded Linux projects: the toolchain, the bootloader, the kernel, and the root filesystem. First, you will download and install a pre-built toolchain. After that, you will cross-compile each of the remaining three elements from scratch and learn to automate the process using Buildroot and the Yocto Project. The book progresses with coverage of over-the-air software updates and rapid prototyping with add-on boards. Two new chapters tackle modern development practices, including Python packaging and deploying containerized applications. These are followed by a chapter on writing multithreaded code and another on techniques to manage memory efficiently. The final chapters demonstrate how to debug your code, whether it resides in user space or in the Linux kernel itself. In addition to GNU debugger (GDB), the book also covers the different tracers and profilers that are available for Linux so that you can quickly pinpoint any performance bottlenecks in your system. By the end of this book, you will be able to create efficient and secure embedded devices with Linux that will delight your users.
Table of Contents (28 chapters)
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1
Part 1: Elements of Embedded Linux
7
Part 2: Building Embedded Linux Images
11
Part 3: System Architecture and Design Decisions
18
Part 4: Developing Applications
23
Part 5: Debugging and Optimizing Performance

Debugging applications

You can use GDB to debug applications in one of two ways: if you are developing code to run on desktops and servers, or indeed any environment where you compile and run the code on the same machine, it is natural to run GDB natively. However, most embedded development is done using a cross toolchain, and hence you want to debug code running on the device but control it from the cross-development environment, where you have the source code and the tools. I will focus on the latter case, since it is the most likely scenario for embedded developers, but I will also show you how to set up a system for native debugging. I am not going to describe the basics of using GDB here since there are many good references on that topic already, including the GDB user manual and the suggested Further study section at the end of the chapter.

Remote debugging using gdbserver

The key component for remote debugging is the debug agent, gdbserver, which runs on the target...

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