Book Image

Learn Arduino Prototyping in 10 days

By : Kallol Bosu Roy Choudhuri
Book Image

Learn Arduino Prototyping in 10 days

By: Kallol Bosu Roy Choudhuri

Overview of this book

This book is a quick, 10-day crash course that will help you become well acquainted with the Arduino platform. The primary focus is to empower you to use the Arduino platform by applying basic fundamental principles. You will be able to apply these principles to build almost any type of physical device. The projects you will work through in this book are self-contained micro-controller projects, interfacing with single peripheral devices (such as sensors), building compound devices (multiple devices in a single setup), prototyping standalone devices (powered from independent power sources), working with actuators (such as DC motors), interfacing with an AC-powered device, wireless devices (with Infrared, Radio Frequency and GSM techniques), and finally implementing the Internet of Things (using the ESP8266 series Wi-Fi chip with an IoT cloud platform). The first half of the book focuses on fundamental techniques and building basic types of device, and the final few chapters will show you how to prototype wireless devices. By the end of this book, you will have become acquainted with the fundamental principles in a pragmatic and scientific manner. You will also be confident enough to take up new device prototyping challenges.
Table of Contents (13 chapters)

Try the following

Let us try some exciting exercises to further enhance our understanding of the concepts that we learnt in this chapter:

  • Try to increase an additional LED and modify the relevant portions of the sketch
  • Try to decrease an LED and modify the relevant portions of the sketch
  • Find out the maximum number of LEDs that may be blinked using an Arduino Uno

Try to use all the digital pins and modify the relevant portions of the sketch.
Try to play a famous song line like Happy Birthday to you using the Piezo Buzzer. First find the musical notes (for example, GGAGCBGGAGDC) of the song. Then use the corresponding frequencies for the notes. So, the note "G" would mean the variable NOTE_G4 used in the Buzzer example earlier.