Book Image

Embedded Programming with Modern C++ Cookbook

By : Igor Viarheichyk
Book Image

Embedded Programming with Modern C++ Cookbook

By: Igor Viarheichyk

Overview of this book

Developing applications for embedded systems may seem like a daunting task as developers face challenges related to limited memory, high power consumption, and maintaining real-time responses. This book is a collection of practical examples to explain how to develop applications for embedded boards and overcome the challenges that you may encounter while developing. The book will start with an introduction to embedded systems and how to set up the development environment. By teaching you to build your first embedded application, the book will help you progress from the basics to more complex concepts, such as debugging, logging, and profiling. Moving ahead, you will learn how to use specialized memory and custom allocators. From here, you will delve into recipes that will teach you how to work with the C++ memory model, atomic variables, and synchronization. The book will then take you through recipes on inter-process communication, data serialization, and timers. Finally, you will cover topics such as error handling and guidelines for real-time systems and safety-critical systems. By the end of this book, you will have become proficient in building robust and secure embedded applications with C++.
Table of Contents (17 chapters)

Debugging, Logging, and Profiling

Debugging and profiling is an important part of the development workflow for any type of application. In the case of an embedded environment, these tasks require special attention from developers. Embedded applications run on a system that might be very different from a developer's workstation, and that often has limited resources and user interface capabilities.

Developers should plan in advance how they are going to debug their application during the development phase, and how they are going to determine the root causes of, as well as fix, the issues in the production environment.

Often, the solution is to use an emulator for a target device along with an interactive debugger that is provided by the embedded system vendor. For more complex systems, however, complete and accurate emulation is hardly feasible, and remote debugging is the...