Book Image

C Programming for Arduino

By : Julien Bayle
Book Image

C Programming for Arduino

By: Julien Bayle

Overview of this book

Physical computing allows us to build interactive physical systems by using software & hardware in order to sense and respond to the real world. C Programming for Arduino will show you how to harness powerful capabilities like sensing, feedbacks, programming and even wiring and developing your own autonomous systems. C Programming for Arduino contains everything you need to directly start wiring and coding your own electronic project. You'll learn C and how to code several types of firmware for your Arduino, and then move on to design small typical systems to understand how handling buttons, leds, LCD, network modules and much more. After running through C/C++ for the Arduino, you'll learn how to control your software by using real buttons and distance sensors and even discover how you can use your Arduino with the Processing framework so that they work in unison. Advanced coverage includes using Wi-Fi networks and batteries to make your Arduino-based hardware more mobile and flexible without wires. If you want to learn how to build your own electronic devices with powerful open-source technology, then this book is for you.
Table of Contents (21 chapters)
C Programming for Arduino
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Introducing Max 6, the graphical programming framework


Now, let me introduce you to the framework known as Max 6. This is a whole universe in itself, but I wanted to write some pages about it in this book because you'll probably come across it in your future projects; maybe you'll be a Max 6 developer one day, like me, or perhaps you'll have to interface your smart physical objects with Max 6-based systems.

The following is one of the patches of my 3D universe project with Max 6:

A brief history of Max/MSP

Max is a visual programming language for multimedia purposes. It is actually developed and maintained by Cycling '74. Why call it Max? It was named after Max Matthews (http://en.wikipedia.org/wiki/Max_Mathews), one of the great pioneers of computer music.

The original version of Max was written by Miller Puckette; it was initially an editor named Patcher for Macintosh. He wrote it at The European Institut de Recherche et Coordination Acoustique/Musique (IRCAM), an avant-garde science institute...