Book Image

Microsoft HoloLens Developer???s Guide

By : Dennis Vroegop
Book Image

Microsoft HoloLens Developer???s Guide

By: Dennis Vroegop

Overview of this book

HoloLens, Microsoft’s innovative augmented reality headset, overlaps holograms into a user’s vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.
Table of Contents (16 chapters)
Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Summary


We have accomplished a lot. We have explored the device, and looked at it both on the inside and on the outside. We have seen what components there are. We have looked at the calibration and played a bit with the default apps. We have written a UWP app using DirectX and deployed it to both the emulator and the actual device. We have created our first Unity project and deployed that as well.

Now, it is time to take a step back and reflect a bit on how to create a great-looking holographic application. The first step in this process is always to have a great idea. I have one. We are going to build it together, but before we can do this, we need to design it and set things up. This is what we will do in the next chapter.