Book Image

Microsoft HoloLens Developer???s Guide

By : Dennis Vroegop
Book Image

Microsoft HoloLens Developer???s Guide

By: Dennis Vroegop

Overview of this book

HoloLens, Microsoft’s innovative augmented reality headset, overlaps holograms into a user’s vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.
Table of Contents (16 chapters)
Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Summary


This was a complicated chapter. We have covered one of the most ignored features of any app, especially HoloLens apps: sounds. We examined the usage and importance of spatial sound. We have seen that the helper library SharpDX does not offer spatial sound, but we discussed a library written in C++ that helps us achieve our goal in DirectX anyway. Along with that, we talked about implementing spatial sound in Unity3D. We dived into the requirements needed to achieve spatial sound, such as limiting the sample rate to 48,000 hertz. Lastly, we discussed some things we need to keep in mind when using spatial sound.