Book Image

Microsoft HoloLens Developer???s Guide

By : Dennis Vroegop
Book Image

Microsoft HoloLens Developer???s Guide

By: Dennis Vroegop

Overview of this book

HoloLens, Microsoft’s innovative augmented reality headset, overlaps holograms into a user’s vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.
Table of Contents (16 chapters)
Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

About the Reviewer

Jason Odom is a game developer with nearly 20 years of experience working on titles for companies such as Activision and Take 2 Interactive, along with years of game development teaching and mentoring experience. He is the founder of Thought Experiment, a start-up mixed reality studio, currently working on HoloQuest and CrossTrainMR properties for HoloLens. He recently authored the HoloLens Beginner's Guide for Packt. When he is not making software and applications, he is a loud and proud mixed reality evangelist with a highly active YouTube channel, and he is a prolific technology blogger for Next Reality.