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  • Book Overview & Buying Mastering Android Studio 3
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Mastering Android Studio 3

Mastering Android Studio 3

By : Kyle Mew
2.5 (2)
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Mastering Android Studio 3

Mastering Android Studio 3

2.5 (2)
By: Kyle Mew

Overview of this book

Android Studio is an Integrated Development Environment (IDE) designed for developing Android apps. As with most development processes, Android keeps resources and logic nicely separated, and so this book covers the management of imagery and other resources, and the development and testing tools provided by the IDE. After introducing the software, the book moves straight into UI development using the sophisticated, WYSIWYG layout editor and XML code to design and test complex interfaces for a wide variety of screen configurations. With activity design covered, the book continues to guide the reader through application logic development, exploring the latest APIs provided by the SDK. Each topic will be demonstrated by working code samples that can be run on a device or emulator. One of Android Studio's greatest features is the large number of third-party plugins available for it, and throughout the book we will be exploring the most useful of these, along with samples and libraries that can be found on GitHub. The final module of the book deals with the final stages of development: building and distribution. The book concludes by taking the reader through the registration and publication processes required by Google. By the time you have finished the book, you will be able to build faster, smoother, and error-free Android applications, in less time and with fewer complications than you ever thought possible.
Table of Contents (10 chapters)
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Summary

In this chapter, we covered the fundamentals of interface development, and this is largely a matter of using and understanding the various layout types. A lot of the chapter was devoted to the constraint layout as this is the latest and most flexible of these viewgroups and is catered for fully in Android Studio with intuitive visual tools.

The chapter concluded by seeing how we take the completed layouts and view them on an emulator using a customized hardware profile.

In the following chapter, we will look more deeply into these layouts and see how the coordinator layout is used to coordinate a number of child components to work together with very little coding required from us.

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