Book Image

Mastering Android Studio 3

By : Kyle Mew
Book Image

Mastering Android Studio 3

By: Kyle Mew

Overview of this book

Android Studio is an Integrated Development Environment (IDE) designed for developing Android apps. As with most development processes, Android keeps resources and logic nicely separated, and so this book covers the management of imagery and other resources, and the development and testing tools provided by the IDE. After introducing the software, the book moves straight into UI development using the sophisticated, WYSIWYG layout editor and XML code to design and test complex interfaces for a wide variety of screen configurations. With activity design covered, the book continues to guide the reader through application logic development, exploring the latest APIs provided by the SDK. Each topic will be demonstrated by working code samples that can be run on a device or emulator. One of Android Studio's greatest features is the large number of third-party plugins available for it, and throughout the book we will be exploring the most useful of these, along with samples and libraries that can be found on GitHub. The final module of the book deals with the final stages of development: building and distribution. The book concludes by taking the reader through the registration and publication processes required by Google. By the time you have finished the book, you will be able to build faster, smoother, and error-free Android applications, in less time and with fewer complications than you ever thought possible.
Table of Contents (10 chapters)

Custom templates

Imagine that you are developing a project that uses one of the templates we have already examined, but you would also like a login activity. Fortunately, this is easily managed using an already started project from within the IDE.

It is not obviously apparent that the project templates screen that we are presented with when starting a new project is available to us at any point. Simply select New | Activity | Gallery... from the project explorer's context-sensitive menu, and then choose the activity of your choice. You will then be presented with a customization screen, similar to those you have seen before, but with options to declare the parent and package, enabling us to use as many templates as we wish.

If you have visited the activity gallery, you will also have noted that these activities can also be selected directly and without having to open the...