Book Image

Mastering Android Studio 3

By : Kyle Mew
Book Image

Mastering Android Studio 3

By: Kyle Mew

Overview of this book

Android Studio is an Integrated Development Environment (IDE) designed for developing Android apps. As with most development processes, Android keeps resources and logic nicely separated, and so this book covers the management of imagery and other resources, and the development and testing tools provided by the IDE. After introducing the software, the book moves straight into UI development using the sophisticated, WYSIWYG layout editor and XML code to design and test complex interfaces for a wide variety of screen configurations. With activity design covered, the book continues to guide the reader through application logic development, exploring the latest APIs provided by the SDK. Each topic will be demonstrated by working code samples that can be run on a device or emulator. One of Android Studio's greatest features is the large number of third-party plugins available for it, and throughout the book we will be exploring the most useful of these, along with samples and libraries that can be found on GitHub. The final module of the book deals with the final stages of development: building and distribution. The book concludes by taking the reader through the registration and publication processes required by Google. By the time you have finished the book, you will be able to build faster, smoother, and error-free Android applications, in less time and with fewer complications than you ever thought possible.
Table of Contents (10 chapters)

Testing a UI

Although considered separately here, instrumented tests can also be unit tests. There are many non-UI Android classes that we need to test against, and although these can be mocked up, this can be a time-consuming process, particularly when we know these classes are sitting there, already fully implemented on our devices and emulators. If we are prepared to sacrifice the fast build times of mock testing, then we might as well plug in our devices and boot up our emulators.

One aspect of development that is difficult to mock is UI simulation and interaction, and generally speaking, when we want to test our layouts against physical gestures. Fortunately, there are some very handy tools and features at our disposal that help test and optimize our designs.

Testing views

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