Book Image

Mastering Android Studio 3

By : Kyle Mew
Book Image

Mastering Android Studio 3

By: Kyle Mew

Overview of this book

Android Studio is an Integrated Development Environment (IDE) designed for developing Android apps. As with most development processes, Android keeps resources and logic nicely separated, and so this book covers the management of imagery and other resources, and the development and testing tools provided by the IDE. After introducing the software, the book moves straight into UI development using the sophisticated, WYSIWYG layout editor and XML code to design and test complex interfaces for a wide variety of screen configurations. With activity design covered, the book continues to guide the reader through application logic development, exploring the latest APIs provided by the SDK. Each topic will be demonstrated by working code samples that can be run on a device or emulator. One of Android Studio's greatest features is the large number of third-party plugins available for it, and throughout the book we will be exploring the most useful of these, along with samples and libraries that can be found on GitHub. The final module of the book deals with the final stages of development: building and distribution. The book concludes by taking the reader through the registration and publication processes required by Google. By the time you have finished the book, you will be able to build faster, smoother, and error-free Android applications, in less time and with fewer complications than you ever thought possible.
Table of Contents (10 chapters)

JUnit testing

No development project is complete until it has been thoroughly and rigorously tested, and Android Studio incorporates JUnit testing directly into the workspace. As the name suggests, the framework allows the testing of individual units of code. These are often individual modules but can just as likely be a single class or method.

The Android Studio JUnit test framework provides for two distinct types of test. They are as follows:

  • Local unit tests are used to test business logic in an isolated environment that is not dependent on Android components or other code, although it is possible to mock some dependencies. These tests run on the local Java virtual machine and are consequently considerably faster than testing on a hardware device or emulator.
  • Instrumented tests are used when we want to test elements of the Android framework itself, such as how our UIs behave...