Book Image

Microsoft HoloLens By Example

By : Joshua Newnham
Book Image

Microsoft HoloLens By Example

By: Joshua Newnham

Overview of this book

Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it. Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).
Table of Contents (16 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
6
Interacting with Holograms Using Unity

Chapter 3. Assistant Item Finder Using DirectX

In the previous chapter, we explored the opportunities that HoloLens opens up by being able to see everything you see; our exploration began by setting up and walking through the holographic DirectX 11 application template Microsoft has bundled in Visual Studio 2015 Update 3. We then walked through extending this application to detect and identify faces, and display associated metadata about the identified person the user was looking at. 

In this chapter, we continue our exploration with how HoloLens can better assist people through a proof of concept example that continuously observes the world, identifying and tracking salient items that you (it) see. If the user happens to forget where an item is, they will be able to ask for assistance and be guided via a breadcrumb trail from the user to the item. For instance, imagine, if you will, a time when you have misplaced your keys and spent vast amounts of time searching for them. Now, imagine a...