Book Image

Microsoft HoloLens By Example

By : Joshua Newnham
Book Image

Microsoft HoloLens By Example

By: Joshua Newnham

Overview of this book

Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it. Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).
Table of Contents (16 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
6
Interacting with Holograms Using Unity

Summary


In this chapter, we explored the ways in which a user can interact with holograms; we started by looking at how we can use the navigation and manipulation gestures to control the robot arm, and extended this further by looking at how we can allow the user to actually touch the hologram. We did this by tracking the user's hand and responding to collisions with the hologram.

In the last part, we explored two approaches to integrating voice into your application, one that dealt with simple phrases, and the other using SRGS to handle more complex (and natural) phrases. We have covered a lot in this chapter; focusing on two interaction paradigms, gestures and voice, and explored how we might use them to deliver a more intuitive experience for the user to interact with the virtual world. In the next chapter, we will explore one of the pinnacle use cases of HoloLens--collaborative workflows. In other words we will be, looking at how we can share the same content between two users.