Book Image

Microsoft HoloLens By Example

By : Joshua Newnham
Book Image

Microsoft HoloLens By Example

By: Joshua Newnham

Overview of this book

Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it. Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).
Table of Contents (16 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
6
Interacting with Holograms Using Unity

The project


At this stage, you should have a good understanding of what it is we are going to build and a general idea of how it is currently strung together. In this section, we will turn this concept into a working prototype, initially starting with wiring up the BlenderLIVE service, admittedly not specific to HoloLens. But it will give you a better understanding of the application. We will then integrate and make use of Vuforia, a computer vision tool specifically for image recognition and tracking. After this, we will look at how to create shared spaces between devices, finally wrapping up by adding spatial sound to help users locate the hologram when placed. Let's get started. 

Connecting to BlenderLIVE

We will communicate with the BlenderLIVE service using the BlenderServiceManager class via the SceneManager class. So, jump into the SceneManager script, which you can quickly locate by entering SceneManager into the search field of the Project panel. Once it's visible, double-click it...