Book Image

C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development - Fourth Edition

By : Mark J. Price
Book Image

C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development - Fourth Edition

By: Mark J. Price

Overview of this book

In C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development, Fourth Edition, expert teacher Mark J. Price gives you everything you need to start programming C# applications. This latest edition uses the popular Visual Studio Code editor to work across all major operating systems. It is fully updated and expanded with new chapters on Content Management Systems (CMS) and machine learning with ML.NET. The book covers all the topics you need. Part 1 teaches the fundamentals of C#, including object-oriented programming, and new C# 8.0 features such as nullable reference types, simplified switch pattern matching, and default interface methods. Part 2 covers the .NET Standard APIs, such as managing and querying data, monitoring and improving performance, working with the filesystem, async streams, serialization, and encryption. Part 3 provides examples of cross-platform applications you can build and deploy, such as web apps using ASP.NET Core or mobile apps using Xamarin.Forms. The book introduces three technologies for building Windows desktop applications including Windows Forms, Windows Presentation Foundation (WPF), and Universal Windows Platform (UWP) apps, as well as web applications, web services, and mobile apps.
Table of Contents (21 chapters)

Talking about object-oriented programming

An object in the real world is a thing, such as a car or a person, whereas an object in programming often represents something in the real world, such as a product or bank account, but this can also be something more abstract.

In C#, we use the class (mostly) or struct (sometimes) C# keywords to define a type of object. You will learn about the difference between classes and structs in Chapter 6, Implementing Interfaces and Inheriting Classes. You can think of a type as being a blueprint or template for an object.

The concepts of object-oriented programming are briefly described here:

  • Encapsulation is the combination of the data and actions that are related to an object. For example, a BankAccount type might have data, such as Balance and AccountName, as well as actions, such as Deposit and Withdraw. When encapsulating, you often want to control what can access those actions and the data, for example, restricting how...