Book Image

Mastering iOS 14 Programming - Fourth Edition

By : Mario Eguiluz Alebicto, Chris Barker, Donny Wals
Book Image

Mastering iOS 14 Programming - Fourth Edition

By: Mario Eguiluz Alebicto, Chris Barker, Donny Wals

Overview of this book

Mastering iOS 14 development isn’t a straightforward task, but this book can help you do just that. With the help of Swift 5.3, you’ll not only learn how to program for iOS 14 but also be able to write efficient, readable, and maintainable Swift code that reflects industry best practices. This updated fourth edition of the iOS 14 book will help you to build apps and get to grips with real-world app development flow. You’ll find detailed background information and practical examples that will help you get hands-on with using iOS 14's new features. The book also contains examples that highlight the language changes in Swift 5.3. As you advance through the chapters, you'll see how to apply Dark Mode to your app, understand lists and tables, and use animations effectively. You’ll then create your code using generics, protocols, and extensions and focus on using Core Data, before progressing to perform network calls and update your storage and UI with the help of sample projects. Toward the end, you'll make your apps smarter using machine learning, streamline the flow of your code with the Combine framework, and amaze users by using Vision framework and ARKit 4.0 features. By the end of this iOS development book, you’ll be able to build apps that harness advanced techniques and make the best use of iOS 14’s features.
Table of Contents (22 chapters)

Summary

You learned a lot about value types and reference types in this chapter. You learned what each type is and how you can use them. You learned that you can use classes, closures, structs, and enums in Swift and that each of these object types has its own pros and cons.

After learning about all types, you saw how value types and reference types compare to each other, which has shed some light on the sometimes subtle and sometimes obvious use cases for each type. You learned that structs can't be subclasses, while classes can. You also learned that passing around value types passes around copies of each instance, and passing around reference types does not copy each instance but rather passes around a pointer to the addresses in memory. Then, you learned how each type is held in memory and what this means for the performance of the objects you create.

Lastly, you read about how to choose between value types and reference types by using several rules of thumb that should...