Book Image

Creating Mobile Apps with Appcelerator Titanium

By : Christian Brousseau
Book Image

Creating Mobile Apps with Appcelerator Titanium

By: Christian Brousseau

Overview of this book

Smartphones and tablets have really changed the technological landscape over the last 3-4 years. Much like the web did in the last decade, these powerful tools have changed the way people communicate and access information. Such a wide market creates opportunities for developers who have the skills to develop mobile applications. "Creating Mobile Apps with Appcelerator Titanium" is a practical, step-by-step guide to building iPhone, iPad, and Android applications using JavaScript. This book will give you a solid grounding of the dos and don'ts of mobile development and also covers a lot of the functionalities offered by the Titanium platform. This book begins with a look at what the Titanium platform has to offer. By taking you through clear tutorials on developing each application step-by-step, it helps you to apply your newly acquired knowledge afterwards. The difficulty level gradually increases along the course of the book. Each application from this book covers different aspects of mobile development. Every chapter starts by defining the application's features as well as the user interface structure. Every single code section is then explained and put into context allowing you to gain a clear understanding of their purpose and functionality. The book takes a “small milestone” approach, allowing you to actually run the application and see the progression. Every step is accompanied by many screenshots so you can see the expected result on screen. You will learn everything you need to know to develop your very own mobile applications. The book takes a laid-back approach to Titanium development and provides information in a way designed to never overwhelm the reader with information and also uses clear diagrams, screenshots, and tips throughout.
Table of Contents (18 chapters)
Creating Mobile Apps with Appcelerator Titanium
About the Author
About the Reviewers

The game's basic design

Our game's entire navigation will be done in a single window. As for the user interface, we will not be relying on the native controls such as View, Button, and Label as we have done with our previous applications. Instead, we will be using graphical assets that will run on top of a game engine.

Everything will be shown through a Game Scene, which will determine what we see on the screen. As we mentioned earlier, our hero will be able to roam on a map that is much bigger than the game scene itself. It is the Game Scene's role to scroll the map in order to display the part that we need to display. Those who are familiar with the MapView component will be able to notice the similarities.

Over that map, we will have our hero that will be a graphical component on to itself and will be able to mode all over the screen. Finally, there will be a virtual gamepad that will give our users control over our hero allowing him to move around the map.