Book Image

LiveCode Mobile Development Beginner's Guide

By : Colin Holgate
Book Image

LiveCode Mobile Development Beginner's Guide

By: Colin Holgate

Overview of this book

LiveCode is a tool for developing mobile apps designed for those who don't want to use Objective-C, C++ or Java. Although it is a tool full of rich features to create apps it can be challenging to get beyond the basics and build interactive and fun apps. Using this book, you can develop various apps and this book guides you through "till you upload the apps in the appstore."LiveCode Mobile Development Beginner's Guide" will explain how to create applications with the easiest, most practical cross platform framework available, Livecode Mobile and upload the apps to the appstore with minimal effort.Throughout the book, you'll learn details that will help you become a pro at mobile app development using LiveCode. You begin with simple calculator application and quickly enhance it using LiveCode Mobile. Start by learning the interface controls for videos and images of LiveCode's environment. Dig into configuring devices, building user interfaces, and making rich media applications, then finish by uploading the mobile applications to App Stores. You will learn how to build apps for devices such as iPhone, Android with the recently developed LiveCode Mobile through sample applications of increasing complexity.
Table of Contents (16 chapters)
LiveCode Mobile Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 3. Building User Interfaces

So many different screens!

When making utility or game applications for desktop computers you can often get away with having a particular sized window, for which you can make custom graphics that fit exactly. With mobile devices you have to cope with a wide range of screen sizes, and aspect ratios, and also have interface elements that look correct for the operating system on the user's device.

LiveCode is capable of publishing on Mac, Windows, and Linux, and goes some way towards solving the difficulty of making interface elements look right for each platform. The View menu has a Look and Feel menu item where you can choose between Native Theme, Mac OS Classic, Windows 95, and Motif. The same isn't true for mobile operating systems; all controls look like Motif. You still have two choices; you can create graphics that look like they belong in your target OS, or you can call native routines in order to have the system itself present the correct looking controls...