Book Image

LiveCode Mobile Development Beginner's Guide

By : Colin Holgate
Book Image

LiveCode Mobile Development Beginner's Guide

By: Colin Holgate

Overview of this book

LiveCode is a tool for developing mobile apps designed for those who don't want to use Objective-C, C++ or Java. Although it is a tool full of rich features to create apps it can be challenging to get beyond the basics and build interactive and fun apps. Using this book, you can develop various apps and this book guides you through "till you upload the apps in the appstore."LiveCode Mobile Development Beginner's Guide" will explain how to create applications with the easiest, most practical cross platform framework available, Livecode Mobile and upload the apps to the appstore with minimal effort.Throughout the book, you'll learn details that will help you become a pro at mobile app development using LiveCode. You begin with simple calculator application and quickly enhance it using LiveCode Mobile. Start by learning the interface controls for videos and images of LiveCode's environment. Dig into configuring devices, building user interfaces, and making rich media applications, then finish by uploading the mobile applications to App Stores. You will learn how to build apps for devices such as iPhone, Android with the recently developed LiveCode Mobile through sample applications of increasing complexity.
Table of Contents (16 chapters)
LiveCode Mobile Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – making a race car


Take as much time as you would like to create an image of the car. Make it so that it's facing to the right. Then once it's in the stack we'll start adding the required functions to its script. A size of about 40 pixels across should be about right. Here's a close up image of what we're talking about, as seen in Photoshop:

Yours can be even better than that, if you like! Save it as a 24-bit PNG that has transparency. Ok, start your engines…

  1. Import the image as a control, and place it somewhere in the white area of the ImageDataTests stack. Name it car1.

  2. Duplicate the image as many times as you like (the script below can handle up to 100 cars), and name each one in the following sequence, car2, car3, and so on.

  3. Arguably, the correct object oriented way to proceed would be to place some functions on the images, and some in the card or stack script, but for performance reasons we'll put everything in the stack script. Open the stack script.

  4. Add a line for the...