Book Image

OpenFrameworks Essentials

Book Image

OpenFrameworks Essentials

Overview of this book

Table of Contents (19 chapters)
openFrameworks Essentials
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we considered the basics of raster graphics. We began with loading and drawing raster images and video files and also captured video from a camera. Then, we implemented the video mixer, which mixes all these pictures using additive blending. Next, we directed all drawing to the offscreen buffer and processed its contents with the shader-based kaleidoscope effect.

With this chapter, we are done with considering the basics of 2D graphics in openFrameworks. Now, we have a video synthesizer, which generates 2D vector graphics, mixes it with raster graphics, and processes the resultant picture with the shader effect.

In the next chapter, we will explore a different kind of graphics—3D graphics. We will draw the sphere surface in 3D and will use our 2D graphics to texture it and deform its shape.