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OpenFrameworks Essentials

OpenFrameworks Essentials

By : Denis Perevalov
5 (7)
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OpenFrameworks Essentials

OpenFrameworks Essentials

5 (7)
By: Denis Perevalov

Overview of this book

If you are a programmer, visual artist, or designer with experience in creative coding, and want to use openFrameworks to create fun, stunning, and interactive applications, this is the book for you. Basic knowledge of programming languages, such as C++, Java, Python, or JavaScript, will be enough to proceed with the book.
Table of Contents (13 chapters)
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12
Index

Physical computing with Arduino


Physical computing is a field related to modern Do It Yourself (DIY) and art projects. It is based on using sensors and various electromechanical devices together with computers and microcontrollers to create interactive physical systems, such as interactive installations and experimental toys.

Arduino is a popular open source physical computing platform consisting of a microcontroller board, an IDE, and a language for the board's programming. The Arduino IDE is available for OS X, Windows, and Linux.

In this section, we will consider how to read data from an analog input of the Arduino board and send it to our VideoSynth openFrameworks project.

Note

To run the example in this section, you need an Arduino board. We will use here the Arduino Uno (Revision 3) board, but you can use any other one.

We begin with programming Arduino board and then change the VideoSynth project so it will read the Arduino data.

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83
Tech Concepts
36
Programming languages
73
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OpenFrameworks Essentials
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