Book Image

Mastering C# Concurrency

Book Image

Mastering C# Concurrency

Overview of this book

Starting with the traditional approach to concurrency, you will learn how to write multithreaded concurrent programs and compose ways that won't require locking. You will explore the concepts of parallelism granularity, and fine-grained and coarse-grained parallel tasks by choosing a concurrent program structure and parallelizing the workload optimally. You will also learn how to use task parallel library, cancellations, timeouts, and how to handle errors. You will know how to choose the appropriate data structure for a specific parallel algorithm to achieve scalability and performance. Further, you'll learn about server scalability, asynchronous I/O, and thread pools, and write responsive traditional Windows and Windows Store applications. By the end of the book, you will be able to diagnose and resolve typical problems that could happen in multithreaded applications.
Table of Contents (17 chapters)
Mastering C# Concurrency
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 2. Lock-Free Concurrency

In Chapter 1, Traditional Concurrency, we reviewed thread synchronization with locking and how to use locks effectively. However, there will be still performance overhead related to locking. The best way to avoid such issues is by not using locks at all whenever possible. Algorithms that do not use locking are referred to as lock-free algorithms.

Lock-free algorithms in turn are of different types. One of the most important types is wait-free algorithms. These algorithms not only evade the use of locks, but also are guaranteed to not wait for any events from other threads. This is a best-case scenario but unfortunately, it is a rare situation when we can avoid waiting for the other threads at all. Usually, a real concurrent program tries to be as close as possible to wait-free, and this is what every developer should try to achieve.

There is one more category of algorithms that do not use OS-level thread blocking but use spin locks. This allows the creation...