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  • Book Overview & Buying Swift 2 Design Patterns
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Swift 2 Design Patterns

Swift 2 Design Patterns

By : Lange
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Swift 2 Design Patterns

Swift 2 Design Patterns

3 (2)
By: Lange

Overview of this book

Swift is a multi-paradigm language. It has expressive features familiar to those used to work with modern functional languages, while also keeping the object-oriented features of Objective-C. It remains compatible with Apple’s legacy codes and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. Knowledge about design patterns is also one of the best ways to make you different compared to other low-level developers. This book shows you how to use Swift 2 to learn about 23 Gang of Four (GoF) design patterns, and is organized into three categories. The book will present you the five creational patterns, followed by the seven structural patterns, and finishing with the 11 behavioral patterns as defined by the GoF. Each chapter will introduce the pattern by defining its role, which common problems the pattern should be used for, its generic UML representation, how each objects presented in the class diagram participate in the pattern, and what the role of each of these objects is. The book then presents you with a concrete case as an illustration that will be used to implement the pattern using Swift.
Table of Contents (10 chapters)
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9
Index

The proxy pattern

The second pattern that we will talk about in this chapter is the proxy pattern. It is often used for security or optimization purposes.

Roles

The objective of the proxy pattern is to substitute an object (the subject) with another one that will control its access. The object that substitutes the subject shares the same interface, so it is transparent from the consumer's perspective. The proxy is often a small (public) object that stands in for a more complex (private) object that is activated once certain circumstances are clear. The proxy adds a level of indirection by accepting requests from a client object and passing them to the real subject as necessary.

The proxy pattern is used in object-oriented programming. There are several types of proxies, which are as follows:

  • A virtual proxy: This allows you to create a "big" object at the appropriate time (used when the creation process is slow)
  • A remote proxy: This allows you to access an object that is available...
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