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  • Book Overview & Buying Swift 2 Design Patterns
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Swift 2 Design Patterns

Swift 2 Design Patterns

By : Lange
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Swift 2 Design Patterns

Swift 2 Design Patterns

3 (2)
By: Lange

Overview of this book

Swift is a multi-paradigm language. It has expressive features familiar to those used to work with modern functional languages, while also keeping the object-oriented features of Objective-C. It remains compatible with Apple’s legacy codes and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. Knowledge about design patterns is also one of the best ways to make you different compared to other low-level developers. This book shows you how to use Swift 2 to learn about 23 Gang of Four (GoF) design patterns, and is organized into three categories. The book will present you the five creational patterns, followed by the seven structural patterns, and finishing with the 11 behavioral patterns as defined by the GoF. Each chapter will introduce the pattern by defining its role, which common problems the pattern should be used for, its generic UML representation, how each objects presented in the class diagram participate in the pattern, and what the role of each of these objects is. The book then presents you with a concrete case as an illustration that will be used to implement the pattern using Swift.
Table of Contents (10 chapters)
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9
Index

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text as are shown as follows: "AbstractExpression: It defines an interpret() method that is common to all node in the abstract syntax tree."

A block of code is set as follows:

class WalkMoveStrategy:IMoveStrategy{
  func performMove() {
    print("I am walking")
  }
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

class WalkMoveStrategy:IMoveStrategy{
  func performMove() {
    print("I am walking")
  }
}

Any console output is written as follows:

Printing checkPoint....
Level: 0   Weapon: gun   Points: 1200 
Level: 1   Weapon: tommy gun   Points: 2250 
Level: 2   Weapon: bazooka   Points: 2400 
Level: 4   Weapon: knife   Points: 3000 
Total Points: 8850

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "Click on the Show the Test navigator button on the left-hand side."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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Swift 2 Design Patterns
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