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  • Book Overview & Buying Swift 2 Design Patterns
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Swift 2 Design Patterns

Swift 2 Design Patterns

By : Lange
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Swift 2 Design Patterns

Swift 2 Design Patterns

3 (2)
By: Lange

Overview of this book

Swift is a multi-paradigm language. It has expressive features familiar to those used to work with modern functional languages, while also keeping the object-oriented features of Objective-C. It remains compatible with Apple’s legacy codes and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. Knowledge about design patterns is also one of the best ways to make you different compared to other low-level developers. This book shows you how to use Swift 2 to learn about 23 Gang of Four (GoF) design patterns, and is organized into three categories. The book will present you the five creational patterns, followed by the seven structural patterns, and finishing with the 11 behavioral patterns as defined by the GoF. Each chapter will introduce the pattern by defining its role, which common problems the pattern should be used for, its generic UML representation, how each objects presented in the class diagram participate in the pattern, and what the role of each of these objects is. The book then presents you with a concrete case as an illustration that will be used to implement the pattern using Swift.
Table of Contents (10 chapters)
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9
Index

The composite pattern

This pattern is very often used to manipulate a group of objects. Swift, like many other languages already makes use of the composite pattern in its internal structure. For example, in the case of the UIView class available in the cocoa framework, which defines a common behavior of an app layout. Then, individuals view objects in the view hierarchy can be leaf nodes (such as labels) or composites that have collections of other views (such as table view controllers).

Roles

This pattern permits you to treat single components and a group of components in the same way by providing a structured hierarchy of objects. It allows you to build structures of objects in the form of trees that contain both compositions of objects and individual objects as nodes.

Using this pattern, we can create complex trees and treat them as a whole or as parts. Operations can be applied to the whole or the parts too.

We generally find the add, remove, display, find, and group operations in the...

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