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  • Book Overview & Buying Swift 2 Design Patterns
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Swift 2 Design Patterns

Swift 2 Design Patterns

By : Lange
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Swift 2 Design Patterns

Swift 2 Design Patterns

3 (2)
By: Lange

Overview of this book

Swift is a multi-paradigm language. It has expressive features familiar to those used to work with modern functional languages, while also keeping the object-oriented features of Objective-C. It remains compatible with Apple’s legacy codes and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. Knowledge about design patterns is also one of the best ways to make you different compared to other low-level developers. This book shows you how to use Swift 2 to learn about 23 Gang of Four (GoF) design patterns, and is organized into three categories. The book will present you the five creational patterns, followed by the seven structural patterns, and finishing with the 11 behavioral patterns as defined by the GoF. Each chapter will introduce the pattern by defining its role, which common problems the pattern should be used for, its generic UML representation, how each objects presented in the class diagram participate in the pattern, and what the role of each of these objects is. The book then presents you with a concrete case as an illustration that will be used to implement the pattern using Swift.
Table of Contents (10 chapters)
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9
Index

The facade pattern

The facade pattern is a simple pattern used to group the interfaces of a group of objects and a unified interface that is easier to use by a client.

Roles

The facade pattern allows you to provide the operations that might be desirable by a user. The pattern encapsulates the interface of each object that is considered as a low-level interface. To construct the unified interface, we might need to implement some methods that will compose the low-level interfaces:

  • It must be used to provide a simple interface of a complex system. The architecture of the system can be composed of several small classes that allow great modularity, but clients don't need such properties. They only need something simple that meets to their needs.
  • It can be used to divide the system into subsystems. The façade will be an interface that allows the communication between subsystems.
  • It can be also used to encapsulate the implementation of a system toward an external consumer.

Design

The facade...

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