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  • Book Overview & Buying Swift 2 Design Patterns
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Swift 2 Design Patterns

Swift 2 Design Patterns

By : Lange
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Swift 2 Design Patterns

Swift 2 Design Patterns

3 (2)
By: Lange

Overview of this book

Swift is a multi-paradigm language. It has expressive features familiar to those used to work with modern functional languages, while also keeping the object-oriented features of Objective-C. It remains compatible with Apple’s legacy codes and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. Knowledge about design patterns is also one of the best ways to make you different compared to other low-level developers. This book shows you how to use Swift 2 to learn about 23 Gang of Four (GoF) design patterns, and is organized into three categories. The book will present you the five creational patterns, followed by the seven structural patterns, and finishing with the 11 behavioral patterns as defined by the GoF. Each chapter will introduce the pattern by defining its role, which common problems the pattern should be used for, its generic UML representation, how each objects presented in the class diagram participate in the pattern, and what the role of each of these objects is. The book then presents you with a concrete case as an illustration that will be used to implement the pattern using Swift.
Table of Contents (10 chapters)
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9
Index

The chain of responsibility pattern


When you write an application, it may be that an event generated by an object needs to be handled by another object. You may also want the handle to be inaccessible by another object.

Roles

In this section, you will notice that the chain of responsibility pattern creates a chain of objects in such a way that if an object of this chain cannot handle the request, it sends the request to the next object, the successor, until one of them can handle the request.

This pattern allows an object to send a request without knowing which object will receive and handle it. The request is sent from one object to another, making them parts of a chain. Each object of this chain can handle the request, pass it to its successor, or do both.

You may want to use this pattern when:

  • You want to decouple the sender of a request to its receiver, allowing other objects to handle the request too

  • Objects that can handle the request are part of a chain of work, the request passes from...

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