Book Image

Learning Python Design Patterns - Second Edition - Second Edition

By : Chetan Giridhar, Gennadiy Zlobin
Book Image

Learning Python Design Patterns - Second Edition - Second Edition

By: Chetan Giridhar, Gennadiy Zlobin

Overview of this book

With the increasing focus on optimized software architecture and design it is important that software architects think about optimizations in object creation, code structure, and interaction between objects at the architecture or design level. This makes sure that the cost of software maintenance is low and code can be easily reused or is adaptable to change. The key to this is reusability and low maintenance in design patterns. Building on the success of the previous edition, Learning Python Design Patterns, Second Edition will help you implement real-world scenarios with Python’s latest release, Python v3.5. We start by introducing design patterns from the Python perspective. As you progress through the book, you will learn about Singleton patterns, Factory patterns, and Façade patterns in detail. After this, we’ll look at how to control object access with proxy patterns. It also covers observer patterns, command patterns, and compound patterns. By the end of the book, you will have enhanced your professional abilities in software architecture, design, and development.
Table of Contents (19 chapters)
Learning Python Design Patterns Second Edition
Credits
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Drawbacks of the Singleton pattern


While Singletons are used in multiple places to good effect, there can be a few gotchas with this pattern. As Singletons have a global point of access, the following issues can occur:

  • Global variables can be changed by mistake at one place and, as the developer may think that they have remained unchanged, the variables get used elsewhere in the application.

  • Multiple references may get created to the same object. As Singleton creates only one object, multiple references can get created at this point to the same object.

  • All classes that are dependent on global variables get tightly coupled as a change to the global data by one class can inadvertently impact the other class.

Note

As part of this chapter, you learned a lot on Singletons. Here are a few points that we should remember about Singletons:

  • There are many real-world applications where we need to create only one object, such as thread pools, caches, dialog boxes, registry settings, and so on. If we create...