Book Image

Scala Design Patterns - Second Edition

By : Ivan Nikolov
Book Image

Scala Design Patterns - Second Edition

By: Ivan Nikolov

Overview of this book

Design patterns make developers’ lives easier by helping them write great software that is easy to maintain, runs efficiently, and is valuable to the company or people concerned. You’ll learn about the various features of Scala and will be able to apply well-known, industry-proven design patterns in your work. The book starts off by focusing on some of the most interesting and latest features of Scala while using practical real-world examples. We will be learning about IDE’s and Aspect Oriented Programming. We will be looking into different components in Scala. We will also cover the popular "Gang of Four" design patterns and show you how to incorporate functional patterns effectively. The book ends with a practical example that demonstrates how the presented material can be combined in real-life applications. You’ll learn the necessary concepts to build enterprise-grade applications. By the end of this book, you’ll have enough knowledge and understanding to quickly assess problems and come up with elegant solutions.
Table of Contents (14 chapters)

Functions and classes

In Scala, every value is an object. Functions are first-class values, which also makes them objects of their respective classes.

The following diagram shows the Scala unified type system and how this is achieved. It is adapted from http://www.scala-lang.org/old/sites/default/files/images/classhierarchy.png and represents an up-to-date view of the model (some classes such as ScalaObject have disappeared, as we have already mentioned earlier):

As you can see, Scala does not have the same concept of primitive types that Java has, and all types are ultimately subtypes of Any.

Functions as classes

The fact that functions are classes means that they can be freely passed to other methods or classes as if they...