Book Image

Scala Design Patterns - Second Edition

By : Ivan Nikolov
Book Image

Scala Design Patterns - Second Edition

By: Ivan Nikolov

Overview of this book

Design patterns make developers’ lives easier by helping them write great software that is easy to maintain, runs efficiently, and is valuable to the company or people concerned. You’ll learn about the various features of Scala and will be able to apply well-known, industry-proven design patterns in your work. The book starts off by focusing on some of the most interesting and latest features of Scala while using practical real-world examples. We will be learning about IDE’s and Aspect Oriented Programming. We will be looking into different components in Scala. We will also cover the popular "Gang of Four" design patterns and show you how to incorporate functional patterns effectively. The book ends with a practical example that demonstrates how the presented material can be combined in real-life applications. You’ll learn the necessary concepts to build enterprise-grade applications. By the end of this book, you’ll have enough knowledge and understanding to quickly assess problems and come up with elegant solutions.
Table of Contents (14 chapters)

Summary

In this chapter, we focused on unification. We saw how there is a unification between functions and classes, ADTs, class hierarchies, as well as modules and objects. This allows us to be much more expressive and write cleaner and more efficient code. We also covered what pattern matching is and how it can be used in Scala to write good code.

Some of the concepts covered in this chapter will be useful in the following chapters where we will be implementing concrete design patterns. They can also be used to write good software outside the defined design patterns just because the expressivity of Scala allows it, and this defies the need to do the extra work that design patterns add.

In the next chapter, we will look at abstract and self-types and what they can be useful for.