Book Image

Scala Design Patterns - Second Edition

By : Ivan Nikolov
Book Image

Scala Design Patterns - Second Edition

By: Ivan Nikolov

Overview of this book

Design patterns make developers’ lives easier by helping them write great software that is easy to maintain, runs efficiently, and is valuable to the company or people concerned. You’ll learn about the various features of Scala and will be able to apply well-known, industry-proven design patterns in your work. The book starts off by focusing on some of the most interesting and latest features of Scala while using practical real-world examples. We will be learning about IDE’s and Aspect Oriented Programming. We will be looking into different components in Scala. We will also cover the popular "Gang of Four" design patterns and show you how to incorporate functional patterns effectively. The book ends with a practical example that demonstrates how the presented material can be combined in real-life applications. You’ll learn the necessary concepts to build enterprise-grade applications. By the end of this book, you’ll have enough knowledge and understanding to quickly assess problems and come up with elegant solutions.
Table of Contents (14 chapters)

The observer design pattern

There are sometimes cases where some objects are interested in the state change of another object and want to perform some specific action when this happens. A common example could be whenever you click a button in an app; some other objects subscribe to the click event and perform some actions. The observer design pattern helps us to achieve this.

The purpose of the observer design pattern is to have an object (called subject) that automatically notifies all of its observers of any state change by calling one of their methods.

The observer design pattern is employed in most GUI toolkits. It is also part of the MVC architectural pattern where the view is an observer. Java even comes with the Observable class and the Observer interface.

Example class diagram...