Book Image

Hands-On System Programming with Linux

By : Kaiwan N. Billimoria, Tigran Aivazian
Book Image

Hands-On System Programming with Linux

By: Kaiwan N. Billimoria, Tigran Aivazian

Overview of this book

The Linux OS and its embedded and server applications are critical components of today’s software infrastructure in a decentralized, networked universe. The industry's demand for proficient Linux developers is only rising with time. Hands-On System Programming with Linux gives you a solid theoretical base and practical industry-relevant descriptions, and covers the Linux system programming domain. It delves into the art and science of Linux application programming— system architecture, process memory and management, signaling, timers, pthreads, and file IO. This book goes beyond the use API X to do Y approach; it explains the concepts and theories required to understand programming interfaces and design decisions, the tradeoffs made by experienced developers when using them, and the rationale behind them. Troubleshooting tips and techniques are included in the concluding chapter. By the end of this book, you will have gained essential conceptual design knowledge and hands-on experience working with Linux system programming interfaces.
Table of Contents (21 chapters)

Locking concepts

There are several forms of synchronization in software; one of the commonly encountered ones, and indeed one that we shall be working with quite a bit, is called locking. A lock, in programming terms, and as seen by the application developer, is ultimately a data structure instantiated as a variable.

When one requires a critical section, just encapsulate the code of the critical section between a lock and a corresponding unlock operation. (For now, don't worry about the code-level API details; we shall cover that later. Here, we are just focusing on getting the concepts right.)

Let's represent the critical section, along with the synchronization mechanism—a lock— using a diagram (a superset of the preceding Figure 3):

Fig 5: Critical section with locking

The basic premise of a lock is as follows:

  • Only one thread can hold or own a lock...