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  • Book Overview & Buying Hands-On System Programming with Linux
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Hands-On System Programming with Linux

Hands-On System Programming with Linux

By : Kaiwan N. Billimoria, Aivazian
4 (6)
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Hands-On System Programming with Linux

Hands-On System Programming with Linux

4 (6)
By: Kaiwan N. Billimoria, Aivazian

Overview of this book

The Linux OS and its embedded and server applications are critical components of today’s software infrastructure in a decentralized, networked universe. The industry's demand for proficient Linux developers is only rising with time. Hands-On System Programming with Linux gives you a solid theoretical base and practical industry-relevant descriptions, and covers the Linux system programming domain. It delves into the art and science of Linux application programming— system architecture, process memory and management, signaling, timers, pthreads, and file IO. This book goes beyond the use API X to do Y approach; it explains the concepts and theories required to understand programming interfaces and design decisions, the tradeoffs made by experienced developers when using them, and the rationale behind them. Troubleshooting tips and techniques are included in the concluding chapter. By the end of this book, you will have gained essential conceptual design knowledge and hands-on experience working with Linux system programming interfaces.
Table of Contents (21 chapters)
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Summary

In this chapter, the reader has been taken through some advanced details with regard to signaling: how to handle crashing processes via appropriate fatal signal trapping, and once in the handler, getting key details including CPU registers, and so on. This was done by learning to interpret the powerful siginfo_t data structure. Further, handling races when working with the errno variable, and learning how to sleep correctly was covered.

Real time signals and their differences from regular Unix signals was covered; then, there was a section regarding the different means of sending signals to other processes. Finally, we looked at signal handling by synchronously blocking upon a given set of signals (using various APIs).

In the next Chapter 13, Timers, we shall make use of the knowledge we gained here (and in the preceding) Chapter 11, Signaling - Part I, and learn how...

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